Würzburg | April 11–13, 2023



Hands-on Hololens: An Introduction to Augmented Reality for Microsoft Hololens 2 with Unity 3D

Emma Schüpfer and Susanna Götz (Technical University of Applied Sciences Würzburg-Schweinfurt)

This six-hour workshop aims to provide an introduction to the basics of AR technology, specifically the Microsoft Hololens 2, and its potential applications in different industries. Participants will learn about key concepts and have the opportunity to create simple AR experiences for Hololens 2 themselves, gaining hands-on experience with AR development in Unity 3D. By the end of the workshop, participants will be equipped with the knowledge and resources to continue exploring Hololens application development on their own. 

Participants who want to join the programming process need to bring a Windows laptop with Unity 2020.3.44f1 LTS and Visual Studio 2019 pre-installed that meet the technical requirements. A list of recommended resources for learning and developing for AR with Unity 3D will be provided during the workshop.

Integration of VR into medical education

Ole Hätscher, Anna Junga, Henriette Schulze, Pascal Kockwelp, Benjamin Risse, Mitja D. Back and Bernhard Marschall (University of Münster)

At the medical faculty in Münster, the workgroup CITRUS (Computer-based Immersive Trainings Using Simulations) promotes the integration of virtual reality into curricular medical education. This leads to major challenges: How to integrate a VR-based scenario into a didactic concept? Which technical conditions must be met to conduct a VR-based course in university everyday life? However, the assessment of actual behavior in an immersive learning environment also enables interesting research perspectives. 

This workshop serves to give an overview of our current projects and how we deal with the challenge of conducting a VR-based course. Furthermore, we enable hands-on experience with our set-up and discuss research directions concerning individual differences in behavior and experience in VR. 

Insights into the Virtual Reality Scientific Toolkit (VRSTK) 

Matthias Wölfel, Jonas Deuchler, Wladimir Hettmann and Daniel Hepperle (University of Applied Science Karlsruhe)

The Virtual Reality Scientific Toolkit (VRSTK) facilitates the creation and execution of user studies in immersive virtual reality (VR) environments within the Unity 3D real-time development platform. As an open-source project released under the MIT license, VRSTK extends the capabilities of Unity. It can be downloaded, used, and extended free of charge.

In this workshop, we aim to introduce the VRSTK and its core features by walking the audience through a hypothetical user study that uses some of the VRSTK's core features. In addition to describing the toolkit, we hope to inspire other scientists and interested developers to use and contribute to the VRSTK.

Excursion to the MAVEL Lab

Dominik Fritsch and Florian Schuster (Technical University of Applied Sciences Würzburg-Schweinfurt)

Excursion to the MAVEL (Mixed Augmented Virtual Experience Learning) lab of THWS. On a total of 130 the so-called Stimulusmachine is created. It is defined as the entirety of hardware and software necessary to provide reality-independent and multisensory information. The innovative approach of combining different technologies and core disciplines in one system can set new standards in Extended Reality (XR) research.


Due to the ongoing construction phase, a full presentation of all possibilities is not possible. We would like to introduce you to the building and the currently available hardware (a 40m² Projection Screen).


The MAVEL lab is situated at the new building of the faculty of industrial engineering at Konrad-Zuse-Straße 2 at the THWS campus in Schweinfurt. The access is vis-à-vis Franz-Schubert-Straße 10.



HCI Demonstration Session


If you have any questions, do not hesitate to contact us: